Play #2 - Double Dating Surprise (Stackology 101)
|Main Cutters||3, 4, 5, 6|
|Basic Overview||The basis of this play is to turn the double date in the beginning into
a good thing for the team.|
1) Primary Mid and Cutting Mid need to be VERY careful not to create a pick in the beginning, but if executed right, both of them should be open for possible throws.
2) The Long Mid cuts out as soon as he sees that Cutting Mid is no longer in the stack. Easy.
3) After Long Mid and Secondary Handle clear, Short Long basically has the flood lane.
|Other Cutters||#2, you have a lot of necessary motion that will keep the stack together and keep the
lanes clear. Follow your part as closely as possible, because a lot of this play depends on your ability to cut correctly.|
|0-2 Seconds||#3 and #4 run a double date. It needs to be controlled and carefully moved as to NOT result in a pick.|
|2-4 Seconds||Here, #3 and #4 need to split HARD. This creates the open because the defenders should be pretty confused yet won't be able to call a pick. #2, move into the open space left by #3 and #4 to create an opening for future cuts.|
|4-6 Seconds||This is where we hope to get the disc thrown knowning that the runners are running in the direction indicated.|
|6-8 Seconds||If we're this far in the stallcount, we're
past where the plays should have happened. However, we have a backup, since the lane is nice and clear. |
#3, you need to get OUT of the lane.
#2, go breakside. Hit it hard, this may be a swing ditch effort.
#5, your job is now to offer a nice cut on the open side. Run as soon as #2 starts moving. Since both of you are running roughly the same speed and time in opposite directions, no pick should occur.
|8-10 Seconds||These are the LAST seconds of play. Basically, everyone has their own lane at this point. #2 - breakside, #5 - open, #6 - flood, #7 - open huck and #3 - dump. Run in towards your handle, making sure you have your man beat. And if not...then at least make sure not to clog any of the other lanes.|
|UP!!!||Well...at this point, you have your routes, but it's probably more important to chase the disc.|